We’re releasing the next Soft Launch update of Star Wars: Hunters, 0.17.0! We’ve been hard at work to make sure this update is fully packed with both exciting new features and crucial improvements for a more engaging and smooth gameplay experience. Read below to discover everything this update has to offer!
Find out more about Diago here
The Outer Rim attracts the finest Hunters in the galaxy who come seeking fame and glory! Diago is the newest competitor to enter the Arena. Claim our newest Hunter as a reward by purchasing the All Access Arena Pass or VIP Arena Pass for the Season!
There are now two purchasable Arena Pass options available - All Access Arena Pass and VIP Arena Pass.
VIP Arena Pass offers additional Tier Skips which would allow you access to the Legendary Sentinel Costume almost instantly which unlocks at Tier 15.
Alongside the Arena Pass, we are introducing Arena Pass Boosters as earnable rewards in the Arena Pass Track. When you activate these, they will grant bonus Arena Pass XP gains from matches for a limited amount of time, and help players advance through the Arena Pass faster.
The visual presentation of the Arena Pass and Tier Skips have also been improved to provide further clarity and understanding.
We are excited to announce we’re now expanding our soft launch to include France!
We've overhauled the layout of the shop to better showcase and highlight special and limited-time offers to players. These changes also make browsing the shop clearer and easier.
We are also offering a free reward in the shop that will refresh every 24 hours after being claimed, so make sure to check back each day so you don’t miss out!
So players don’t miss out on great offers in the shop, we’re adding a new banner on the homepage and regular pop-ups.
Our new update is also bringing a staggering 242 new pieces of cosmetic content.
80 Costumes and Weapons Wraps
32 of these are for our new Hunter - Diago
19 Victory Poses
To ensure that matches are as fair and enjoyable for our players as possible, we have rebalanced some of our Hunters abilities and weapons
Time Bomb has been rebalanced to better accommodate the skill aspect of the Sticky Variant. It now deals more damage than the Widespread Variant as the large radius makes it easier to hit enemies.
Zaina’s Dodge Roll ability has also been adjusted. The distance and cooldown of the ability has been updated to improve Zaina's repositioning, allowing her to navigate battles with more ease.
Slingshot’s weapon damage was too low compared to other Hunters.
This has been increased for better balance, giving him more opportunities to eliminate opponents with his weapon.
The Upheaval Hammer Variant will now deal lower damage but at the same time has become a faster attack. This provides the player with multiple charges to disrupt opponents by knocking them upwards and slowing them. This sets up teammates to eliminate the enemy.
The slow status effect from the Upheaval Quake Variant has been removed as this ability is more damage focused and helps set up Grozz with an Upheaval & Stampede combination.
Grozz’s Stampede duration for the Sprint Variant has been increased to allow players to cover more ground.
War Cry's Invigorate Variant has had the duration for Damage Reduction and Invulnerability reduced as this was proving too powerful in battle.
The Barrel Slam Pummel Variant has had its damage reduced alongside a reduction in charge time, allowing players to use the ability more frequently.
Sentinel’s Suppressing Fire has been given a damage increase and the weapon spread has been reduced.
We have reduced Utooni’s Switcheroo time so players can change their battle styles much faster.
Utooni’s Hands Off ability has also been adjusted. The Core and Breakout Variant will knock opponents further back whilst the Burst Variant will apply a greater vertical knockback
Both of J-3DI’s Deflective Stance Variants have received a reduction in duration.
J-3DI’s Faux Pull Haul Variant has also had a reduction in duration, allowing a greater chance for opponents to escape.
We have reduced the cooldown on Rieve’s Lightsaber Throw Recall Variant.
We have rebalanced and increased the cooldown time across all of Sprocket’s abilities.
As a Support Hunter, Skora's healing abilities should be more powerful than her damage abilities. So these have been rebalanced to provide greater healing to your teammates.
Adrenal Boost’s speed boost has been increased for all levels, improving players mobility and ground coverage.
Ewok Village now features additional jump pads, opening up extra flanking routes of attack amongst the trees!
Mos Espa Podrace has seen additional pathways open up. The central buildings now have extra tunnel paths, and precarious gantry platforms stretch further around the edges of the docking bay chasms, giving players even more choice of movement.
In Gorax Hunt, players might notice that the fabled Gorax may now appear more often! We have also improved the visibility of our friendly local Banthas.
We’ve brought back Matchup Clash and this time our brand new Hunter, Diago, is joining as well!
We have added Stickers as a new expression type which will be available to use in-match.
Players can use the new Expression Wheel in matches to trigger the Stickers they have equipped.
Some Stickers will be available for all players, whilst others can be collected as rewards or purchased through the store.
Players can customize which Stickers are equipped to their Expression Wheel per Hunter, within the Customize tab of the Hunter Profile screen.
Within the Hunter Profile screen, players will be able to define and equip multiple Loadout Presets for whichever variants and upgrades they want to configure for each Hunter.
Additional loadouts are unlocked by leveling up Hunter Fame.
During the Preparation Phase of a match, players can select between their pre-configured loadouts to customize ability variants for each match.
The Hunter Profile and Variant Upgrade screens have now been streamlined to improve clarity for players.
As we continue to evaluate the best means for our players to unlock new content, including Hunters, we’ve made the tough decision to phase out Hunter Tokens as a currency.
Hunter Tokens added a layer of complexity to unlocking Hunters which we felt had become unnecessary. We’ve gradually moved to unlock more Hunters directly through Player Level, which we feel is a more rewarding experience for players.
In the future, new Hunters can be obtained through the Arena Pass, the Hunters tab in the menu or through new shop bundles.
Players who still have Hunter Tokens in their wallets will have these removed and will be compensated with a corresponding amount of Crystals. For more information on this, please see our FAQ.
A scorecard has now been added so that players can view how they are doing in the Arena both during the match and after the action has come to a close.
You can now view statistics such as the player's score, eliminations, defeats, assists, damage, healing, and mitigation.
The Scorecard can be accessed during a match by tapping the match score HUD, or the info button; or in the post-match screens via the Scorecard button.
Players will notice that all maps and menus have received a huge lighting update!
Our maps are more vibrant and immersive than ever before.
Lighting updates applied in the following areas:
Mos Espa Waystation
Mos Espa Podrace
Dune Sea Outpost
All of our maps have received considerable quality improvements.
Model texture quality has been improved, with smoother blends between surfaces, such as buildings, foliage and terrain.
Many of our props and vehicles within our Tatooine, Endor and Hoth locations have received an update, the players may notice improved readability and details, particularly in some of our more iconic models.
Map content has also received further scalability optimization, contributing to a smoother gameplay experience on device.
The Character Roster and Hunters shop environments have been updated and improved to better showcase your Hunters.
The player will notice improved surfaces in areas such as glossiness, reflections and metals.
The shop environment coloration now reflects the rarity of the items on display, and changes dynamically as you browse.
As of the latest update, we are removing Weekly Challenges. We are replacing these with Seasonal challenges that will become available with the start of the Arena Pass
For more information on this, please see our FAQ.
As part of the continuous improvement for players, we have now introduced controller support. Players will be able to switch seamlessly between using the touchscreen and controller.
The following controllers are currently supported:
Xbox Series X
PS4 DualShock 4
Nintendo Switch Pro Controller
3rd party controllers functionality may vary
Currently, controllers are only supported during match gameplay and certain menus, including:
In-match ability information and scoreboard
Post-match scoreboard and end of match results
Whilst we are still finalizing the support for controllers, certain elements during controller use cannot be customized or adjusted. These include:
On release only manual fire is supported
On release only hold to engage Aim Mode and Target Lock is supported (not toggle)
On iOS devices, all button prompts will be shown to the player using generic, non-controller specific button icons.
On Android devices, button icons are automatically selected based on the type of controller paired, but may fall back to generic button icons if the controller cannot be identified.
For more information on this, please see our FAQ.
Elimination Replays have been disabled.
The camera now turns to face the attacker when eliminated, or allows free look if there wasn’t an attacker involved in the elimination.
Simplified and improved screen transitions when eliminated.
We have now improved the Player Support Experience which aims to make it easier for Players to communicate with our Hunters Support Team.
We have added an Exit button which can now be accessed in the Settings menu during a match allowing players to leave their current game before it ends.
Other Server and Bug fixes have also been implemented to ensure the Player experience is improved